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Viewport·Void Crown
User perspective(1) Projects | Void Crown
Triangles
3,824
Dimensions
1.76 × 1.84 × 1.79 studs

ropveil, 3D Artist & Full Stack Developer

3D Artist & Full Stack Developer

I model Roblox UGC accessories in Blender, low poly with PBR textures, and build websites and systems end to end.

Scene ProjectsBlender

Projects

Everything I model in Blender: UGC accessories and cars for Roblox games. Open them in 3D, spin and zoom.

  • Hypercar~10k tris
    Hypercar rear with the swan-neck wing and blue tail lights
    • Faceted body
    • V-shaped front with blue LEDs
    • Swan-neck mounted wing
  • Drift Muscle~11k tris
    Red widebody Drift Muscle with U-shaped headlights and claw livery
    • Widebody with bolted-on fenders
    • U-shaped headlights
    • Exposed intercooler
    • Claw-mark livery
  • Off-Road Beast~16k tris
    Sand Off-Road Beast with a 5-light roof rack and mountain livery
    • Lifted pickup
    • Roof rack with 5 lights
    • Winch and mud tires
    • Mountain livery

Anatomy of a piece

Void Crown, from Blender to the game

  1. Wireframe low poly da Void Crown

    1Mesh

    3,824 triangles in a single closed mesh, no loose parts.

  2. Normal map da Void Crown

    2Normal map

    1024 px, OpenGL format. Adds relief without spending triangles.

  3. Textura de cor preta da Void Crown

    3Color

    1024 px. One texture per variant: black, white and red.

  4. Render final da Void Crown

    4Render

    Roughness and metal at 256 px. Ready for SurfaceAppearance.

I make pieces like these on commission.

For your game, group or brand. You send the idea, I hand back files ready to publish.

Request a quote
Scene Commissionsquote on request

Commissions

What I make on commission and how it works.

  • Roblox UGCOn request

    Catalog-ready accessories: low poly, PBR and validated in Studio.

    You get

    • FBX/GLB under the triangle limit
    • PBR textures in color variants
    • Fitting and validation in Roblox Studio
  • 3D ModelingOn request

    Props, items and assets for games and the web, optimized for real time.

    You get

    • Model + UVs + textures
    • Presentation renders
    • glTF export for the web
  • WebsitesOn request

    Fast, distinctive websites, from landing pages to 3D showcases.

    You get

    • Design and development
    • SEO and performance
    • Deploy and domain
  • SystemsOn request

    Dashboards, APIs and automations tailored to your game, group or company.

    You get

    • Backend and database
    • Integrations and automations
    • Admin dashboard

How it works

Request a quote
  1. 1

    Brief

    You tell me the idea, references, deadline and budget.

  2. 2

    Proposal

    Fixed scope, milestones, timeline and price in writing.

  3. 3

    Production

    Production with previews at every step for your approval.

  4. 4

    Refine

    Revision rounds until it's exactly right.

  5. 5

    Delivery

    Final files, publishing and post-delivery support.

Scene About3D artist and dev

About

AvatarRoblox
My Roblox avatar, live from the APIOpen for commissions

I'm a 3D artist and full stack developer. In Blender I make Roblox UGC accessories: low poly, PBR textures in multiple colors and validated in Studio.

I also build websites and systems from start to finish.

In 3D
BlenderRoblox StudioLow polyPBR
Scene Contactquick replies

Contact

Hit me up on Discord, that's where I answer fastest. Or use the form.

Hit me up on Discord

ropveil

@ropveil · offline

Project type